This fast-growing town of 12,900 folk is still officially a protectorate of the Forest Kingdom. It is ruled by a Cormyrean noblewoman, Lady Regent Alasalynn Rowanmantle,13 and a nominally independent, locally elected Council. No one in Faerûn expects to see Cormyr’s grip on Tilverton loosen voluntarily, however, and the town has a standing Purple Dragon garrison of 850 swords. They patrol constantly against monsters, brigands, and Zhentish forces.

A typical Purple Dragon patrol consists of 40 seasoned warriors commanded by a veteran officer. All ride medium war horses, wear field plate, and wield lances, maces, long swords, crossbows, and daggers. They are accompanied by one to three war wizards and 10 to 20 archers. The archers practice firing from the saddle and wear leather armor. Each has a long sword, throwing daggers, a long bow, and four quivers that each hold 21 flight
arrows.14 The wizards each carry full spell complements, several scrolls, and as many as a dozen potions of healing in steel vials, but they don’t bring their spellbooks out on patrol.

Tilverton’s streets are policed by foot patrols of 10 to 20 Purple Dragons armed with slings (instead of bows and lances) and accompanied by one or two mages. No archers accompany these patrols, but 26 are always on call at one of the three city gatehouses.

When Tilverton is threatened by an attack in force, the Council may vote to call out the militia. (The lady regent and Purple Dragons lack the authority to do so.) Its maximum muster is 470 members, including local adventurers, trappers, and hunters who know the countryside well. The militia is trained in riding and arms.

If all this seems more like an armed camp than a settlement, that’s not far wrong. Tilverton is Cormyr’s armed bastion in the northeast, shielding the Forest Kingdom against unhampered raids from all sorts of foes. Tilverton is imperiled by the Rogues of Tilverton, a mysterious group known as the Fire Knives, and Zhent agents from within and threatened by orc hordes, marauding monsters, large brigand bands, and Zhentilar armies and hired mercenaries from without.

Tilverton's longtime use as a base for those prospecting, logging, hunting, and exploring in the wilderness around continues, and it has always been an important supply center for travelers using Tilver's Gap. Today, Tilverton exports local pottery, gems, furs, and hardy hill horses. The gems are mined in the mountains to the south and (especially) the northwest, and the furs come from beasts trapped in nearby forests. The hill horses are medium war horses bred, trained, and doctored locally. The beasts bred by the ex-Purple Dragon Brieth Tanalar are famous.

Tilverton is a roughly circular walled town with concentric streets that follow the general shape of the city wall. This overall pattern is transected by the Moonsea Ride, which passes through the city east and west. The overall concentric pattern is also broken by the road that becomes the Northride, running out of the city to the north to Shadow Gap. It meets the Moonsea Ride at a market in the city's center. In the market stands the slender
Council Tower, a useful navigational landmark
for newcomers. The southwestern
third of the city rises above the rest and is
separated from it by an internal wall. It
occupies a fortified knoll, where the oldest
part of town stands, and is accessed from
the rest of the town by four entrances:
three staircases and a gate.

Not long ago, Tilverton was a small,
muddy town of drovers’ stockyards and
caravan campgrounds around a knoll
crowned by a few grand homes, a ruined
keep, and the temple of Gond (then
called Gharri’s House). Old, battered
stone houses and many leaning wooden
shanties ringed the stockyards

Then Cormyr came. Faced by
Lashan’s expanding empire and increasing
orc and Zhentilar raids, Cormyr
moved to secure Tilver’s Gap, sending
unrequested aid to the beleaguered town
in the form of a permanent garrison. The
stockyards and grounds were torn down
in favor of new construction and relocated
outside a hastily built earthen ridge
and ditch (which is now a stone wall), the
shanties were replaced by stout stone
buildings, and opportunistic Cormyreans
by the hundreds settled in.

Locals who grumbled then about
being “stamped under Azoun’s boots”
have largely fallen silent as the influx of
Cormyrean soldiers, merchants, and
trade has enriched them and the wall
has (at last!) afforded protection against
raiding brigands and monsters. Other Artur “the Fat Man” (believed deceased).
citizens, such as Gharri (of Gond), were Lhaerae, who possesses incredible dexterity
unhappy under the iron hand of Duke and acting ability played no open part in
Bhereu, the cousin of Ring Azoun who the Rogues until recently. Instead she used
was sent to govern the town, and left. her beauty and wits to infiltrate the local
However, soon after Lashan’s fall, Bhereu clergy of Gond and then the Cormyrean
returned to his normal duties. A restless garrison to gather information for the
Suzailan noblewoman was made regent,
and some of those who had left returned.
Rogues—and to gather the occasional gold
coin or magical item for herself.

Tilverton has always been a dangerous
frontier town of adventurers and ready
magic, where the lost hoards of adventurers
who went on one expedition too many
and never came back have been hidden
over the years. Now, it’s a bustling town of
fast-gathering coins and growing culture.
Two prominent mages call Tilverton home:
the respected sage Filani of Tantras and
Gahlaerd Mossmere, a researcher of new
spells who is rumored to aid the Rogues of
Tilverton (the local thieves’ guild).

The Rogues are now the only local
outlaw band. The organized Zhentarim
and Dragon Cult agents have all been
slain or driven out. In recent years, the
Rogues did face competition from the
sinister Fire Knives, but they have reportedly
now all left or been destroyed.

The Knives were linked with the fallen


It is unlikely that most visitors to Tilverton
will to cross paths with Lhaerae and
her ilk,16 and so they can warily tour this
city-to-be. The most interesting part of
Tilverton is the Old Town. In Old Town,
things aren’t as crowded as elsewhere in
Tilverton, and new construction is forbidden
except by special vote of the
Council. Old Town can be reached by
climbing the Cormyr Stairs, the Market
Stairs, the Tilver Stairs or by entering
through the Upper City Gate.

The Cormyr Stairs are located in the
west by the Cormyr Gate. They feature a
covered landing with an Altar of Shields
consecrated as a shrine to the god Helm.
The Market Stairs connect directly with the
god Moander and dwelt in the town sew- market in the center of Tilverton and have a
ers. The Rogues inhabit the sewers now, covered landing containing the Rose Altar,
and their group is believed to number consecrated as a shrine to the god Lathover
70 thieves, aided by local merchants. ander. The Tilver Stairs on the east17 carry
These merchants escape heavy thefts by the Street of the Sorceress into the Old
providing cooperation and information. Town. They sport a garden-ringed Green
The Rogues have been led by the Gross- Altar landing that is consecrated to Silvanus.

man family for decades. At present, their Those who don’t like steps or halting
leader is the beautiful and wily Lhaerae “the to worship can take Gateguard Road off
Lithe” Grossman, daughter of the notorious the Street of the Sorceress and journey

along the city wall, entering the Old Town
through Upper City Gate along the south
wall of the city. There they can easily
push past the Hand of Chance shrine of
Tymora if they’re not of that faith.
Once inside the gardenlike Old Town,
the visitor should look at the ruined Tilver’s
Palace in the northwestern corner of the
heights this district occupies. This former
abode of Tilvara remains undisturbed
largely because of its Medusa’s Garden, a
forest of petrified people and monsters that
animate like gargoyles to attack any intruders.
Weird spell lights drift and flash about
inside the ruins, and few who steal in survive
to see the outside of the crumbling
walls again. One warrior claims to have
fought off a watchghost to gain his freedom;
he says he also saw beholders or
other spherical, many-eyed beings floating
about in the depths. Powerful wards prevent
all known divination and scrying magics
from penetrating the ruin.
The next street east of the ruined keep,
reached by taking the short curving avenue
of Knights’ Ride, is the wide arc of Gateguard
Road, which goes around the keep
grounds in a sharp dogleg. On the outside
(east) of this bend stand the house of Filani
the Sage, which she wryly calls the Tower of
Wits and Work, and the former site of the
Windlord’s Rest inn, now a rooming house.
In the angle of the dogleg is the House of
the Wonderbringer, the town’s large temple
of Gond (formerly Gharri’s House).
Those who follow Gateguard Road
along toward the Upper City Gate pass
the new Windlord’s Rest inn. They
should appreciate that in its new location
it’s about as isolated from the bustle of
Tilverton as it can get.
Knights’ Ride also links up with the
Street of the Sorceress, which runs in a
rather tortured loop inside Gateguard
Road from the Market Stairs to the Tilver
Stairs. The dead-end spur of Phorn’s Lane
runs off the loop just west of the Tilver
Stairs, and on this lane stands the Flagon
Held High, Tilverton’s only tavern—though
there are plenty of drink wagons that travel
the streets and alleys each night. Many visitors
and citizens alike hasten here every

night for a little roistering and chatter.
Handy to the west, in the angle of the
loop of the Street of the Sorceress, is
Grimwald’s Revenge inn. The Whispering
Witch inn stands on Haddock Row,
the next side street off the loop before the
Knights’ Ride intersects it.
Places of Interest
in Tilverton
The House of the Wonderbringer
This large temple to the god Gond Wondermaker
was formerly known as
Gharri’s House. It was named after High
Priest Gharri, an elder of the town who
was later lord regent before his disappearance.
It’s now led by High Artificer Burlan
Almaether. Burlan directs over 40 priests
in devising new inventions in worship of
the god. One notable recent innovation
has been the float valve, wherein rising
liquid levels in an enclosure cause a floating
item to trigger a switch, typically to
shut off the flow of additional water.
This temple attracted many clergy in
Gharri’s days. He was regarded as an
important servant of Gond who had a personal
relationship with the god. There is
great interest in seeing how Burlan
Almaether performs. People are eager to
learn if he too will develop a close relationship
to Gond, ensuring the temple’s greatness
and the place of Tilverton in Faerûn.
Dundar’s Fine Blades
Weaponsmith and Toolsmith
Formerly Dundar’s Pine Swords, this shop
has recently expanded its wares to include
axes, scythes, and saws. Dundar is a warrior
of skill who tutors warriors in the use
of blades for fees. At such times, his sister
Andalara takes over the shop, finishing
blades and making scabbards. Andalara is
a ranger and Harper who roams the
nearby wilderness with six half-elf warriors,
collecting prized game and rare
woods. Her band also hunts down orcs
and other evils that manage to slink past
the Purple Dragon patrols.
Tanalar’s Fine Mounts
This is the office of Brieth Tanalar, the
famous local horsebreeder. His horses
are bought by folk from as far away as
Calimshan to be used as riding horses,
for racing, and for stud. He is suspicious
of strangers, and the world seems all too
full of horse thieves to him. He can afford
to charge what he likes and to refuse to
sell to folk he doesn’t take to. (Merchants
should take note.)
Undreir Facilitations
Second-hand Goods and Fence
This discreetly signboarded, narrow
shop stands across a side lane from the
Windlord’s Rest. It is the office of the
fat, grasping merchant Phidalpar
Undreir, a less-than-scrupulous merchant
and dealer in second-hand goods
whose shrewd operations have made
him very rich. Though not one of the
Rogues, Phidalpar employs similar tactics.
He has at least a dozen bodyguards

daggers in his shop or nearby. He is
always willing to fence “awkward” items
for adventurers or hire them for this or
that “simple, little job.”
The Flagon Held High
This colorful place is a sort of ongoing festival.
Nearly everyone in Tilverton, the high
and the low, comes here to buy drinks,
laugh at joke-tellers, dancers, and minstrels,
and gossip. Professional escorts and
thieves work the crowd that spills out into
Phorn’s Lane every night, and each night
amused but watchful Purple Dragons
direct lost, drink-befuddled outlanders
back to their inns from the ongoing party.
By tradition, the law looks the other
way a lot at the Flagon, and one can see a
lot of drunken stunts, merriment, brawling,
and amorous flirtation in the
crowded but somehow always lighthearted
house. Everything is clean and
new since the recent rebuilding after a
fire, and the cellars18 boast as good a
selection of beers as any tavern of the
first rank anywhere in Faerûn. It is not,
however, the place for a quiet evening.
Tilverton has over four dozen rooming
houses, with more opening every summer.
They quickly fill up in the summer

they are empty of all but trappers,
adventurers come to try their luck in the
Stonelands, and off-duty soldiers who’d
like a room for a quiet dice game or two
away from watchful officers. Though
alley-window kitchens are beginning to
spring up, serving soups and hot buns to
buyers passing on the street, Tilverton’s
inns are still its only real restaurants. For
this reason and out of familiarity, most
short-term visitors to Tilverton still head
for one of the three inns in town.
Grimwald’s Revenge
The Revenge is owned by the Rogues of
Tilverton, and it earns them a fairly steady
income. They use it for meeting caravan
masters willing to bring needed supplies
and to take away booty that would be too
easily recognized so that it can be sold
elsewhere. The Revenge is soundproofed
and honeycombed with secret panels and
passages, allowing Rogues to easily rob
paying guests. Be warned!
The inn is named for the threatened
vengeance of the wizard Grimwald on
those who transformed an unspecified
but beautiful creation of his. The revenge
threat was that he would turn his enemies
into frogs and seize their worldly
goods. The inn’s prices are indeed high,
and there are a lot of frogs hopping
about, but as far as I know there are no
known instances of guests disappearing.
The inn is run by a jovial, cosh-carrying
thief known as Hasantasser Bloodshoulder.
He keeps caged frogs, releasing
one to wander whenever the Rogues pull
off a major theft. Two frogs with large
yellow back-markings have sealed packets
of dust of disappearance glued to their
bellies for use by Rogues in distress.
My investigations confirm local rumors:
All newel and banister knobs in the inn twist
off in a certain way to reveal handy storage
niches. Each of these holds a dagger, a garrote,
a black silk face mask and a packet of
the vanishing dust used by the Rogues.
The Revenge is connected to the sewers
by several concealed ways. I’d hate to
be a Purple Dragon attacking the place,
and I must confess I was uneasy just staying
there as a guest. Stay at Grimwald’s
Revenge at your own risk.
The Whispering Witch
This is a dark, cozy establishment where
unexplained sounds are often heard and
spells go off behind closed doors. The Witch
is owned and run by two sisters who seem
at first sinister enough, but I can be the first
to tell the world that they’re not Rogues or
crazed cultists, but undercover Harpers!19
Aluana and Jhansabella Nithrin are
both mages. Their cook, the balding and
bearded Alstigar the Silent, is secretly a
bard and so is their stablemaster, Kheldrar
The Windlord’s Rest
This formerly small, cozy inn has moved

to a labyrinth of interconnected former most love it and become loyal clients
homes and shops linked by drafty, who send deposits ahead to secure a
uneven-floored passages. It is now favored chamber or suite and even pay
located hard by the town wall in the extra when Thungor hands them their
southernmost spot in Tilverton. Though bill after a stay.
even the staff sometimes get lost in this Thungor had to move the Rest largely
dimly lit warren, the Rest is still warmed because the old place was too small to
by the wise and kindly nature of its squeeze in half the returning guests who
owner, the retired illusionist Thungor wanted to stay there. The old location is
Triblane, a gnome of balding head but a now a rooming house, Jonstyl’s Banner,
magnificent beard and bristling brows. run by a crippled dwarven ex-adven-
Thungor believes in adopting guests turess.20 Thungor still pays Jonstyl to give
as unofficial family members, dispensing parlor space to a pair of shy gnome runadvice,
directions, slippers for damp feet, ners. Their only task is to lead folk who
scoldings, and pocket money as if come to Jonstyl’s door expecting to see
patrons were his errant children. This Thungor instead to the new Windlord’s
irritates a few folk beyond belief, but Rest.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License