Detect Magic is good as is. Identify should follow along it's path of logic.
The key is to make identifying magic items fun.
I see magic items having two aspects, obvious and unobvious properties.
Obvious properties are; Item & placement area (gloves - hands, boots - feet, hat - head, etc.), materials (wood, gold, leather, etc.), markings (writing, symbols, runes).
These properties can give clues to identifying an item. Item placement leans towards the kind of spell as described in creating items. Materials would include the components or focuses for the spells. Markings can indicate charges, triggers, schools or domains, wizards and guilds and individual creators.
Unobvious properties are; spell school or domain, charges, triggers, spells, creator and power level.
Identify is divination and that is limited to a smaller vocabulary. Any of the above properties can be identified individually, but the response is with a limited clue to the details of the item.
The Elder Futhark Runes and the High Archana Tarot are associated with divination. These meanings can be extracted and used for identification purposes.